Mar 08, 2006, 11:49 PM // 23:49
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#2
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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Why play a mesmer in PvE and do 100+ Damage to one target? When Meteor does 100+ AOE?
Sure, you could argue warriors do the same as Mesmers, but warriors hold aggro.
Imho, a mesmer can take the spot of an interupt ranger fine on some missions.
Plus mesmers look the best.
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Mar 08, 2006, 11:53 PM // 23:53
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#3
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Was there a place to begin with? It begins with accepting that the bulk of the playerbase are sheep and only accept W/x, W/x, Mo/x, Mo/x, and whatever else they read on the forums they need for X mission or Y quest.
I play a Geomancer myself, and we're in the same boat. Along with the rest of the Mesmers and a good many Elementalists.
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Mar 08, 2006, 11:54 PM // 23:54
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#4
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Originally Posted by leoknight
I got to ask about this. Is there any place left for mesmers in PVE anymore. People who play monk was complaining how they get no respect from other. Well, apparently mesmers is pretty much completely ignore by other people. You can hardly play mesmer and find group to join anymore these day. I'll say mesmers are the one who is really being treat with no respect, much like they are outcast.
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game developers' fault but they are improving.
They should creative some areas that team cant go anywhere without mesmers. Areas like that arent exist in current game.
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Mar 08, 2006, 11:56 PM // 23:56
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#5
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Quote:
Originally Posted by coldplay
game developers' fault but they are improving.
They should creative some areas that team cant go anywhere without mesmers. Areas like that arent exist in current game.
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I agree with you and disagree at the same time. It would be nothing more than a band-aid fix, giving Mesmers two or three maps where they're wanted, and the rest of the game where they aren't.
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Mar 08, 2006, 11:58 PM // 23:58
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#6
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Originally Posted by Bleidd
I agree with you and disagree at the same time. It would be nothing more than a band-aid fix, giving Mesmers two or three maps where they're wanted, and the rest of the game where they aren't.
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But, monks and warriors got this kind of treatment. team cant go anywhere without healing and holding aggro.
on a second thought, that's wouldn't be best solution obviously
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Mar 09, 2006, 12:01 AM // 00:01
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#7
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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with this thread I agree
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Mar 09, 2006, 12:03 AM // 00:03
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#8
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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YAY here we go again... IF mesmers really got no respect, then that begs to question as to why my mesmer gets blind invites, and has done so for the last few months.. and why, if I'm at toa, I can get into a group to fow with a mesmer?
Sorry, sick of the 'we don't get any respect' 'rangers are better than mesmers' 'eles are better than mesmers' discussions.
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Mar 09, 2006, 12:05 AM // 00:05
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#9
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Quote:
Originally Posted by coldplay
But, monks and warriors got this kind of treatment. team cant go anywhere without healing and holding aggro.
on a second thought, that's wouldn't be best solution obviously
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Once again I agree with you but disagree at the same time. One Monk is useful for any group; two Monks is a crutch. That's more player mentality and less game design. The same can be said for Warriors, if not moreso.
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Mar 09, 2006, 12:07 AM // 00:07
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#10
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Wilds Pathfinder
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It depends on the mission/quest for me. For some (Abaddon's, RoF, DD) I have no problems finding a group that is ASKING for a mesmer. For others (THK, Hell's, Thirsty, LDD, DNKP, etc) I have to prove to people that I can be an asset. I have had a bear of a time trying to get one of those stupid new green weapons, it seems that people think that 30 seconds of blackout, powerblock, or triple diverson won't help kill that monk boss.
@ Rukmedes: As to "why play a mesmer..." I rarely ever play my mesmer to do 100+ dmg to a single target (although the inept + clumsiness + empathy combo will do somewhere near 1000 to a single target, with almost 300 immediate and the rest spread over time). I usually play to make it easier for my team to survive and kill everything quicker. A good example would be echo, shatter hex, shatter hex. That combo costs slightly more (10e) than the beloved meteor shower, doesn't cost exhaustion, kills 2 hexes, and does 100+ damage twice to as many targets as meteor shower will hit...
Those are a few of many of the reasons I play mesmer in PvE. Granted, I don't get respect from people I have never played with, but I don't know them and don't care that they don't respect me, I don't respect them either.
Imho a mesmer can take the place of almost any character for any mission (monks and tanks included).
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Mar 09, 2006, 12:11 AM // 00:11
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#11
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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While some classes are getting positive attentions, and others are getting negative attentions... Mesmers do seem to be getting little to no attention at all.
wha?
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Mar 09, 2006, 12:29 AM // 00:29
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#13
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Not another "Mesmers are undervalued/useless in PVE" thread #disgustinglyhugenumber.
/moan
Anyway, do you know what is one of my favorite things to do in PVE as a mesmer? Stand around in the Ring of Fire or Abbaddon's Mouth and pretend to be AFK. The blind invites just pile up.
Other than that, I've nothing else to add that hasn't already been said or will be shortly. I've had my fill of threads like these for quite some time to come.
Last edited by jciardha; Mar 09, 2006 at 12:37 AM // 00:37..
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Mar 09, 2006, 12:30 AM // 00:30
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#14
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Most people are morons and don't realize that those 140 AoE damage the mesmer are doing is armor-ignoring, while the eles meteor shower isn't. Anyone who's taken a mesmer through the game know how deadly they are in the end game.
To be fair, though, mesmers just like rangers are weak in the early parts of the game, until they get a couple of elites, but the big thing is probably that mesmer damage is invisible to the other members of the team. No fire & brimstone like when eles work, they just see enemies drop like flies before their godly might, while the mesmer seems to do nothing but pirhouette.
This isn't new, by the way, it's been this way since the game was released. Learn to live with it.
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Mar 09, 2006, 12:36 AM // 00:36
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Numa Pompilius
To be fair, though, mesmers just like rangers are weak in the early parts of the game, until they get a couple of elites
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just pointing out that in the early game (pre and old ascalon), there were very few monsters that could stand up to my conjure phantasm. It is the middle of the game (yak's to THK) that people think mesmers are worthless, and again when you do the titan quests and people think that there is no place for a mesmer in a 4-person group. Oh, well.
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Mar 09, 2006, 01:41 AM // 01:41
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#16
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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I'll take mesmers over any class any day, in PvE.
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Mar 09, 2006, 01:57 AM // 01:57
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by calamitykell
I'll take mesmers over any class any day, in PvE.
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Out of pity?
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Mar 09, 2006, 02:27 AM // 02:27
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#18
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Lion's Arch Merchant
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Quote:
Originally Posted by Numa Pompilius
This isn't new, by the way, it's been this way since the game was released. Learn to live with it.
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I thought GW is suppose to be a well balance in every aspect of the game but base on what mesmers to deal with this kind of problem. I think they have failed to put the all profession in balance. No profession should only make for PvP or PvE. They should be make for playing either PvE and PvP in GW. Don't get me wrong, I know other professions have their own share of problems as well but I think mesmers have the worst problem overall. Not being able to find group to join for going to some place like UW or Tomb is much worse than finding group that might yell at you for not doing a good job.
Last edited by leoknight; Mar 09, 2006 at 02:33 AM // 02:33..
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Mar 09, 2006, 03:03 AM // 03:03
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#19
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Mesmers are awesome at shut-down. However, to keep them from being rediculously over-powered, there's a limit to how many enemies they can shut down at any one time. Unfortunately, in PvE you tend to deal with large numbers of enemies, and thus the mesmers limitations come out.
I love mesmers and their armor ignoring damage, but they don't shine nearly as well in PvE as they do in PvP. I wish it weren't the case, but until they give us more Glint-esque fights and fewer swarm fests, the mesmer won't be hailed as essential.
Notice that the places that mesmers get attention are the ones were there is the chance of a high-powered (monk) boss messing things up.
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Mar 09, 2006, 04:25 AM // 04:25
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#20
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Academy Page
Join Date: Nov 2005
Location: FERRET LAND
Profession: R/Me
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I am currently working on a Me/Mo Protter that uses Mantra of Recovery
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